using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace ShowSystem
{
    public class AllComponent : Microsoft.Xna.Framework.GameComponent
    {
        public bool Pause;
        public int Part;

        public AllComponent(Game game)
            : base(game)
        {
            Pause = false;
            Part = 0;
        }

        public override void Initialize()
        {
            base.Initialize();
        }

        public override void Update(GameTime gameTime)
        {
            switch (Part)
            {
                case 0:
                    break;
                case 1:
                    break;
                case 2:
                    break;
                default: break;
            }

            base.Update(gameTime);
        }

        public virtual void Restart()
        {
        }
    }
}
